In week two, I created My GAME plan goals which involved improving my lesson plans so they incorporate more technology and concentrating on my professional growth specifically learning more about technology that I can infuse into my lessons. I believe I have learned a lot through this class about technology tools that can be used in the classroom such as blogs, wikis, and digital storytelling. These are all tools that help students to develop proficiency skills in the use of technology. These tools can enable students to meet the NETS-S standards such as standard number four: “Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources” (International Society for Technology in Education, 2008). Each week as I am developing my lesson plans for the coming week, I observe how I taught the lesson last year and determine how I can improve the lesson by using some form of technology that was not previously there. By learning more about technology and then trying it out in my lessons, students are being exposed to more forms of it and thus are able to meet the NETS-S standards.
Using what I have learned about the GAME plan process from this class, I can help my students to create educational goals of their own. Once written down, students can reflect on these goals by updating their progress much as we have with our goals. This will help students to easily view their goals regularly and reflect on their goals which will motivate them to continue trying to reach them.
My goals I developed will help me to continue updating my lessons to meet the needs of my 21st century students.
-Lauren Cogan
Reference:
National Education Standards for Teachers (NETS-T). (2008). http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Tuesday, December 14, 2010
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Hi Lauren,
ReplyDeleteWiki's, blogs, and digital stories definitely help students become proficient in using technology and it helps improve their literacy skills. I truly believe that the GAME Plan process will help students become more organized and structured, which will allow them to reach their learning goals. It is so important that we provide skills to our students that will help them become lifelong learners. Do you feel that the GAME Plan will help students with time management?
Thanks,
Gracie
Grace,
ReplyDeleteI definitely believe the GAME plan will help many students with their time management because they will have to view their goals on a regular basis. By viewing their goals, it reminds them of what they need to still do to accomplish and meet the benchmarks they created. Thank you for the insight.
-Lauren
Lauren,
ReplyDeleteI also have learned about new technologies in this class. One technology that is new to me is digital storytelling. How will you introduce your students to the GAME plan?
Hi, Lauren.
ReplyDeleteLike you, as I look back over assignments and projects, I try to figure out ways to incorporate technology.
Have you considered having your students create SMART goals? I have been doing this with my sixth graders and eighth graders. It seems to be a pretty good format. I think the one piece I will be adding to it is a periodic check on the goals. I didn't have that in the past and see the benefits.
Nice work!
Digs
Hi Lauren,
ReplyDeleteI think having students creating their own goals is a great tactic. I have not done this yet, but I have begun to have students reflect more on their learning. Recently, I had students reflect on a creative writing assignment, and I was surprised by how aware they were of their learning.
Good luck having them set their goals!
Brad Feick
HS English